West African Journal of Education
I Vol. XXXIX 2019
Effect of Game-Based Learning (GBL) and Gamification on Senior Secondary School Students Learning Outcomes in Physics
Introduction
The importance of physics to the scientific and technological development of any nation
cannot be over-emphasized especially in this digital age where information and
communication technology is a vehicle with great potentials for national and economic
development. It is in view of this that Ibeh, Onah, Umahi, Ugwuonah, Nnachi, and Ekpe
(2013) argued strongly that the specific priority of physicsin the scientific and technological development initiatives of a nation is so important that regression and dependence on other
countries will be the reward of any nation with poorrecordsin physics. Nonetheless, physics
remains the least favoured science subject among senior secondary school students and is
generally considered boring (Veloo, Nor, and Khalid, 2015). Learning physics has often
proven to be a difficult endeavour for many students because of calculations and abstract
conceptswhich are fundamentalto understanding the intricacies ofthe relationships between
thedifferentconstituentpartsoftheworldwelivein.
This must have caused students' poor attitude and lack
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